Unicook

“A healthy eating on a budget app”

TIMELINE:

March - May 2024

TOOLS:

Figma

User Research, UX/UI Design, Wireframing, Prototyping

STRATEGIES:

Product designer

ROLE:

ABOUT THE PROJECT

This was a group project for my UX/UI Design class that I took during my 2024 spring semester at CUNY City College as a senior. We created an app to promote healthy eating among college students because it’s generally difficult especially with the lack of money and resources to learn how to cook. Often, the lack of time and knowledge could lead many students to eat outside or have unhealthy instant meals - sometimes even completely skipping their meal. Through this project, we wanted to learn about how to help them maintain a healthy diet while being on a budget, as well as how to meal prep to save time.


Jump to solution

How could we help college students eat healthier on a budget?

THE PROBLEM

UNDERSTANDING THE USERS

We initially created an empathy map with proto-personas to identify behaviors, goals, needs and pain points as well as an attribute spectrum profile to display certain characteristics of a person’s character. Our goal was to identify key criteria for research participants.

We then conducted in-person interviews with two undergraduate and one graduate student to understand their eating habits and organized our post-interview information using the Ad-Hock synthesis method.

AD-HOCK SYNTHESIS

WIREFRAMES

BRAND GUIDELINES

FINAL SOLUTION

Understand users

Low fidelity wireframes

Final Prototype

Proto-

Persona analysis

Interviews

Evaluate feedback

High Fidelity Wireframes

Behaviors

Age

Name

Nick

Location

Occupation

21

New York

Student

Needs (or Pain Points, or...)

Goals

Usually shops on discounts

Buys pasta, rice, cans, beef and chicken

Bulk buying once every

5 weeks

Gets up at 7:00 AM 3x a week and doesn’t have much time to prepare breakfast

Will eat cereal, oatmeal or

yoghurt with fruits

Sometimes may not eat breakfast and just has a bar

Orders Chinese food 2-3

times a week

Always picks affordable menu

options

Eats fast food every once in

a while

Uninformed

Informed

Busy

Time rich

Inexpensive

Expensive

Unhealthy

Healthy

(Grocery shopping)

Unstructered meal planning

Strategic meal planning

Attribute Spectrum Profile

User Assumptions and Questions

PROCESS BREAKDOWN

We then started working on Low and High-FI wireframes and labelled certain parts of our sketch that would offer possible features. We were definite about including a navigation bar with icons.

EXPERIMENTATION WITH DIFFERENT DESIGNS

Before the end product we wanted to experiment with different designs and typos. We considered the yellow colored design but figured that it wouldn’t align with the other pages.

After feedback we concluded that we would move on with a different color than those we were experimenting with.

Working in teams for the first time was invaluable as hearing different perspectives can generate more innovative ideas. In addition, taking into consideration each member’s idea taught me the significance of collaboration and allowed me to improve my communication and problem solving skills. However, deciding on the UX elements was challenging due to everybody having different opinions about the app’s features so we had some disagreements on whether we should have included “recipe of the day” and “my grocery list”.

REFLECTION

After gathering and organizing the qualitative data we created a user flow and task flow to specify a simple process that the user would follow as the basic element would be to set a budget.

USER FLOW

© 2024 Vassilis Nikolopoulos